// Copyright 2023 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Code generated file. DO NOT EDIT.

// Package gamesconfiguration provides access to the Google Play Game Services Publishing API.
//
// For product documentation, see: https://developers.google.com/games/
//
// # Library status
//
// These client libraries are officially supported by Google. However, this
// library is considered complete and is in maintenance mode. This means
// that we will address critical bugs and security issues but will not add
// any new features.
//
// When possible, we recommend using our newer
// [Cloud Client Libraries for Go](https://pkg.go.dev/cloud.google.com/go)
// that are still actively being worked and iterated on.
//
// # Creating a client
//
// Usage example:
//
//	import "google.golang.org/api/gamesconfiguration/v1configuration"
//	...
//	ctx := context.Background()
//	gamesconfigurationService, err := gamesconfiguration.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for
// authentication. For information on how to create and obtain Application
// Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// # Other authentication options
//
// To use an API key for authentication (note: some APIs do not support API
// keys), use [google.golang.org/api/option.WithAPIKey]:
//
//	gamesconfigurationService, err := gamesconfiguration.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth
// flow, use [google.golang.org/api/option.WithTokenSource]:
//
//	config := &oauth2.Config{...}
//	// ...
//	token, err := config.Exchange(ctx, ...)
//	gamesconfigurationService, err := gamesconfiguration.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See [google.golang.org/api/option.ClientOption] for details on options.
package gamesconfiguration // import "google.golang.org/api/gamesconfiguration/v1configuration"

import (
	"bytes"
	"context"
	"encoding/json"
	"errors"
	"fmt"
	"io"
	"net/http"
	"net/url"
	"strconv"
	"strings"

	googleapi "google.golang.org/api/googleapi"
	internal "google.golang.org/api/internal"
	gensupport "google.golang.org/api/internal/gensupport"
	option "google.golang.org/api/option"
	internaloption "google.golang.org/api/option/internaloption"
	htransport "google.golang.org/api/transport/http"
)

// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint
var _ = internal.Version

const apiId = "gamesConfiguration:v1configuration"
const apiName = "gamesConfiguration"
const apiVersion = "v1configuration"
const basePath = "https://gamesconfiguration.googleapis.com/"
const mtlsBasePath = "https://gamesconfiguration.mtls.googleapis.com/"

// OAuth2 scopes used by this API.
const (
	// View and manage your Google Play Developer account
	AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)

// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
	scopesOption := internaloption.WithDefaultScopes(
		"https://www.googleapis.com/auth/androidpublisher",
	)
	// NOTE: prepend, so we don't override user-specified scopes.
	opts = append([]option.ClientOption{scopesOption}, opts...)
	opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
	opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath))
	client, endpoint, err := htransport.NewClient(ctx, opts...)
	if err != nil {
		return nil, err
	}
	s, err := New(client)
	if err != nil {
		return nil, err
	}
	if endpoint != "" {
		s.BasePath = endpoint
	}
	return s, nil
}

// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
	if client == nil {
		return nil, errors.New("client is nil")
	}
	s := &Service{client: client, BasePath: basePath}
	s.AchievementConfigurations = NewAchievementConfigurationsService(s)
	s.LeaderboardConfigurations = NewLeaderboardConfigurationsService(s)
	return s, nil
}

type Service struct {
	client    *http.Client
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	AchievementConfigurations *AchievementConfigurationsService

	LeaderboardConfigurations *LeaderboardConfigurationsService
}

func (s *Service) userAgent() string {
	if s.UserAgent == "" {
		return googleapi.UserAgent
	}
	return googleapi.UserAgent + " " + s.UserAgent
}

func NewAchievementConfigurationsService(s *Service) *AchievementConfigurationsService {
	rs := &AchievementConfigurationsService{s: s}
	return rs
}

type AchievementConfigurationsService struct {
	s *Service
}

func NewLeaderboardConfigurationsService(s *Service) *LeaderboardConfigurationsService {
	rs := &LeaderboardConfigurationsService{s: s}
	return rs
}

type LeaderboardConfigurationsService struct {
	s *Service
}

// AchievementConfiguration: An achievement configuration resource.
type AchievementConfiguration struct {
	// AchievementType: The type of the achievement.
	//
	// Possible values:
	//   "ACHIEVEMENT_TYPE_UNSPECIFIED" - Default value. This value is
	// unused.
	//   "STANDARD" - Achievement is either locked or unlocked.
	//   "INCREMENTAL" - Achievement is incremental.
	AchievementType string `json:"achievementType,omitempty"`

	// Draft: The draft data of the achievement.
	Draft *AchievementConfigurationDetail `json:"draft,omitempty"`

	// Id: The ID of the achievement.
	Id string `json:"id,omitempty"`

	// InitialState: The initial state of the achievement.
	//
	// Possible values:
	//   "INITIAL_STATE_UNSPECIFIED" - Default value. This value is unused.
	//   "HIDDEN" - Achievement is hidden.
	//   "REVEALED" - Achievement is revealed.
	InitialState string `json:"initialState,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string `gamesConfiguration#achievementConfiguration`.
	Kind string `json:"kind,omitempty"`

	// Published: The read-only published data of the achievement.
	Published *AchievementConfigurationDetail `json:"published,omitempty"`

	// StepsToUnlock: Steps to unlock. Only applicable to incremental
	// achievements.
	StepsToUnlock int64 `json:"stepsToUnlock,omitempty"`

	// Token: The token for this resource.
	Token string `json:"token,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "AchievementType") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "AchievementType") to
	// include in API requests with the JSON null value. By default, fields
	// with empty values are omitted from API requests. However, any field
	// with an empty value appearing in NullFields will be sent to the
	// server as null. It is an error if a field in this list has a
	// non-empty value. This may be used to include null fields in Patch
	// requests.
	NullFields []string `json:"-"`
}

func (s *AchievementConfiguration) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementConfiguration
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// AchievementConfigurationDetail: An achievement configuration detail.
type AchievementConfigurationDetail struct {
	// Description: Localized strings for the achievement description.
	Description *LocalizedStringBundle `json:"description,omitempty"`

	// IconUrl: The icon url of this achievement. Writes to this field are
	// ignored.
	IconUrl string `json:"iconUrl,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string `gamesConfiguration#achievementConfigurationDetail`.
	Kind string `json:"kind,omitempty"`

	// Name: Localized strings for the achievement name.
	Name *LocalizedStringBundle `json:"name,omitempty"`

	// PointValue: Point value for the achievement.
	PointValue int64 `json:"pointValue,omitempty"`

	// SortRank: The sort rank of this achievement. Writes to this field are
	// ignored.
	SortRank int64 `json:"sortRank,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Description") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Description") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *AchievementConfigurationDetail) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementConfigurationDetail
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// AchievementConfigurationListResponse: A ListConfigurations response.
type AchievementConfigurationListResponse struct {
	// Items: The achievement configurations.
	Items []*AchievementConfiguration `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string
	// `gamesConfiguration#achievementConfigurationListResponse`.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Items") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *AchievementConfigurationListResponse) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementConfigurationListResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GamesNumberAffixConfiguration: A number affix resource.
type GamesNumberAffixConfiguration struct {
	// Few: When the language requires special treatment of "small" numbers
	// (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not
	// 12, 13, or 14 in Polish).
	Few *LocalizedStringBundle `json:"few,omitempty"`

	// Many: When the language requires special treatment of "large" numbers
	// (as with numbers ending 11-99 in Maltese).
	Many *LocalizedStringBundle `json:"many,omitempty"`

	// One: When the language requires special treatment of numbers like one
	// (as with the number 1 in English and most other languages; in
	// Russian, any number ending in 1 but not ending in 11 is in this
	// class).
	One *LocalizedStringBundle `json:"one,omitempty"`

	// Other: When the language does not require special treatment of the
	// given quantity (as with all numbers in Chinese, or 42 in English).
	Other *LocalizedStringBundle `json:"other,omitempty"`

	// Two: When the language requires special treatment of numbers like two
	// (as with 2 in Welsh, or 102 in Slovenian).
	Two *LocalizedStringBundle `json:"two,omitempty"`

	// Zero: When the language requires special treatment of the number 0
	// (as in Arabic).
	Zero *LocalizedStringBundle `json:"zero,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Few") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Few") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GamesNumberAffixConfiguration) MarshalJSON() ([]byte, error) {
	type NoMethod GamesNumberAffixConfiguration
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// GamesNumberFormatConfiguration: A number format resource.
type GamesNumberFormatConfiguration struct {
	// CurrencyCode: The curreny code string. Only used for CURRENCY format
	// type.
	CurrencyCode string `json:"currencyCode,omitempty"`

	// NumDecimalPlaces: The number of decimal places for number. Only used
	// for NUMERIC format type.
	NumDecimalPlaces int64 `json:"numDecimalPlaces,omitempty"`

	// NumberFormatType: The formatting for the number.
	//
	// Possible values:
	//   "NUMBER_FORMAT_TYPE_UNSPECIFIED" - Default value. This value is
	// unused.
	//   "NUMERIC" - Numbers are formatted to have no digits or fixed number
	// of digits after the decimal point according to locale. An optional
	// custom unit can be added.
	//   "TIME_DURATION" - Numbers are formatted to hours, minutes and
	// seconds.
	//   "CURRENCY" - Numbers are formatted to currency according to locale.
	NumberFormatType string `json:"numberFormatType,omitempty"`

	// Suffix: An optional suffix for the NUMERIC format type. These strings
	// follow the same plural rules as all Android string resources.
	Suffix *GamesNumberAffixConfiguration `json:"suffix,omitempty"`

	// ForceSendFields is a list of field names (e.g. "CurrencyCode") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "CurrencyCode") to include
	// in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. However, any field with
	// an empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *GamesNumberFormatConfiguration) MarshalJSON() ([]byte, error) {
	type NoMethod GamesNumberFormatConfiguration
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LeaderboardConfiguration: An leaderboard configuration resource.
type LeaderboardConfiguration struct {
	// Draft: The draft data of the leaderboard.
	Draft *LeaderboardConfigurationDetail `json:"draft,omitempty"`

	// Id: The ID of the leaderboard.
	Id string `json:"id,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string `gamesConfiguration#leaderboardConfiguration`.
	Kind string `json:"kind,omitempty"`

	// Published: The read-only published data of the leaderboard.
	Published *LeaderboardConfigurationDetail `json:"published,omitempty"`

	// ScoreMax: Maximum score that can be posted to this leaderboard.
	ScoreMax int64 `json:"scoreMax,omitempty,string"`

	// ScoreMin: Minimum score that can be posted to this leaderboard.
	ScoreMin int64 `json:"scoreMin,omitempty,string"`

	// Possible values:
	//   "SCORE_ORDER_UNSPECIFIED" - Default value. This value is unused.
	//   "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
	//   "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
	ScoreOrder string `json:"scoreOrder,omitempty"`

	// Token: The token for this resource.
	Token string `json:"token,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Draft") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Draft") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LeaderboardConfiguration) MarshalJSON() ([]byte, error) {
	type NoMethod LeaderboardConfiguration
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LeaderboardConfigurationDetail: A leaderboard configuration detail.
type LeaderboardConfigurationDetail struct {
	// IconUrl: The icon url of this leaderboard. Writes to this field are
	// ignored.
	IconUrl string `json:"iconUrl,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
	Kind string `json:"kind,omitempty"`

	// Name: Localized strings for the leaderboard name.
	Name *LocalizedStringBundle `json:"name,omitempty"`

	// ScoreFormat: The score formatting for the leaderboard.
	ScoreFormat *GamesNumberFormatConfiguration `json:"scoreFormat,omitempty"`

	// SortRank: The sort rank of this leaderboard. Writes to this field are
	// ignored.
	SortRank int64 `json:"sortRank,omitempty"`

	// ForceSendFields is a list of field names (e.g. "IconUrl") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "IconUrl") to include in
	// API requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LeaderboardConfigurationDetail) MarshalJSON() ([]byte, error) {
	type NoMethod LeaderboardConfigurationDetail
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LeaderboardConfigurationListResponse: A ListConfigurations response.
type LeaderboardConfigurationListResponse struct {
	// Items: The leaderboard configurations.
	Items []*LeaderboardConfiguration `json:"items,omitempty"`

	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string
	// `gamesConfiguration#leaderboardConfigurationListResponse`.
	Kind string `json:"kind,omitempty"`

	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the
	// server.
	googleapi.ServerResponse `json:"-"`

	// ForceSendFields is a list of field names (e.g. "Items") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Items") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LeaderboardConfigurationListResponse) MarshalJSON() ([]byte, error) {
	type NoMethod LeaderboardConfigurationListResponse
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LocalizedString: A localized string resource.
type LocalizedString struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string `gamesConfiguration#localizedString`.
	Kind string `json:"kind,omitempty"`

	// Locale: The locale string.
	Locale string `json:"locale,omitempty"`

	// Value: The string value.
	Value string `json:"value,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Kind") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LocalizedString) MarshalJSON() ([]byte, error) {
	type NoMethod LocalizedString
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// LocalizedStringBundle: A localized string bundle resource.
type LocalizedStringBundle struct {
	// Kind: Uniquely identifies the type of this resource. Value is always
	// the fixed string `gamesConfiguration#localizedStringBundle`.
	Kind string `json:"kind,omitempty"`

	// Translations: The locale strings.
	Translations []*LocalizedString `json:"translations,omitempty"`

	// ForceSendFields is a list of field names (e.g. "Kind") to
	// unconditionally include in API requests. By default, fields with
	// empty or default values are omitted from API requests. However, any
	// non-pointer, non-interface field appearing in ForceSendFields will be
	// sent to the server regardless of whether the field is empty or not.
	// This may be used to include empty fields in Patch requests.
	ForceSendFields []string `json:"-"`

	// NullFields is a list of field names (e.g. "Kind") to include in API
	// requests with the JSON null value. By default, fields with empty
	// values are omitted from API requests. However, any field with an
	// empty value appearing in NullFields will be sent to the server as
	// null. It is an error if a field in this list has a non-empty value.
	// This may be used to include null fields in Patch requests.
	NullFields []string `json:"-"`
}

func (s *LocalizedStringBundle) MarshalJSON() ([]byte, error) {
	type NoMethod LocalizedStringBundle
	raw := NoMethod(*s)
	return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}

// method id "gamesConfiguration.achievementConfigurations.delete":

type AchievementConfigurationsDeleteCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Delete: Delete the achievement configuration with the given ID.
//
// - achievementId: The ID of the achievement used by this method.
func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall {
	c := &AchievementConfigurationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsDeleteCall) Fields(s ...googleapi.Field) *AchievementConfigurationsDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsDeleteCall) Context(ctx context.Context) *AchievementConfigurationsDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/achievements/{achievementId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.achievementConfigurations.delete" call.
func (c *AchievementConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	return nil
	// {
	//   "description": "Delete the achievement configuration with the given ID.",
	//   "flatPath": "games/v1configuration/achievements/{achievementId}",
	//   "httpMethod": "DELETE",
	//   "id": "gamesConfiguration.achievementConfigurations.delete",
	//   "parameterOrder": [
	//     "achievementId"
	//   ],
	//   "parameters": {
	//     "achievementId": {
	//       "description": "The ID of the achievement used by this method.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/achievements/{achievementId}",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.achievementConfigurations.get":

type AchievementConfigurationsGetCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context
	header_       http.Header
}

// Get: Retrieves the metadata of the achievement configuration with the
// given ID.
//
// - achievementId: The ID of the achievement used by this method.
func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall {
	c := &AchievementConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/achievements/{achievementId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.achievementConfigurations.get" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &AchievementConfiguration{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Retrieves the metadata of the achievement configuration with the given ID.",
	//   "flatPath": "games/v1configuration/achievements/{achievementId}",
	//   "httpMethod": "GET",
	//   "id": "gamesConfiguration.achievementConfigurations.get",
	//   "parameterOrder": [
	//     "achievementId"
	//   ],
	//   "parameters": {
	//     "achievementId": {
	//       "description": "The ID of the achievement used by this method.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/achievements/{achievementId}",
	//   "response": {
	//     "$ref": "AchievementConfiguration"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.achievementConfigurations.insert":

type AchievementConfigurationsInsertCall struct {
	s                        *Service
	applicationId            string
	achievementconfiguration *AchievementConfiguration
	urlParams_               gensupport.URLParams
	ctx_                     context.Context
	header_                  http.Header
}

// Insert: Insert a new achievement configuration in this application.
//
//   - applicationId: The application ID from the Google Play developer
//     console.
func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall {
	c := &AchievementConfigurationsInsertCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	c.achievementconfiguration = achievementconfiguration
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsInsertCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/applications/{applicationId}/achievements")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.achievementConfigurations.insert" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &AchievementConfiguration{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Insert a new achievement configuration in this application.",
	//   "flatPath": "games/v1configuration/applications/{applicationId}/achievements",
	//   "httpMethod": "POST",
	//   "id": "gamesConfiguration.achievementConfigurations.insert",
	//   "parameterOrder": [
	//     "applicationId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/applications/{applicationId}/achievements",
	//   "request": {
	//     "$ref": "AchievementConfiguration"
	//   },
	//   "response": {
	//     "$ref": "AchievementConfiguration"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.achievementConfigurations.list":

type AchievementConfigurationsListCall struct {
	s             *Service
	applicationId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context
	header_       http.Header
}

// List: Returns a list of the achievement configurations in this
// application.
//
//   - applicationId: The application ID from the Google Play developer
//     console.
func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall {
	c := &AchievementConfigurationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	return c
}

// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified `maxResults`.
func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall {
	c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
	return c
}

// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/applications/{applicationId}/achievements")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.achievementConfigurations.list" call.
// Exactly one of *AchievementConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementConfigurationsListCall) Do(opts ...googleapi.CallOption) (*AchievementConfigurationListResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &AchievementConfigurationListResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Returns a list of the achievement configurations in this application.",
	//   "flatPath": "games/v1configuration/applications/{applicationId}/achievements",
	//   "httpMethod": "GET",
	//   "id": "gamesConfiguration.achievementConfigurations.list",
	//   "parameterOrder": [
	//     "applicationId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "maxResults": {
	//       "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "The token returned by the previous request.",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/applications/{applicationId}/achievements",
	//   "response": {
	//     "$ref": "AchievementConfigurationListResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *AchievementConfigurationsListCall) Pages(ctx context.Context, f func(*AchievementConfigurationListResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gamesConfiguration.achievementConfigurations.update":

type AchievementConfigurationsUpdateCall struct {
	s                        *Service
	achievementId            string
	achievementconfiguration *AchievementConfiguration
	urlParams_               gensupport.URLParams
	ctx_                     context.Context
	header_                  http.Header
}

// Update: Update the metadata of the achievement configuration with the
// given ID.
//
// - achievementId: The ID of the achievement used by this method.
func (r *AchievementConfigurationsService) Update(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsUpdateCall {
	c := &AchievementConfigurationsUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	c.achievementconfiguration = achievementconfiguration
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsUpdateCall) Fields(s ...googleapi.Field) *AchievementConfigurationsUpdateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsUpdateCall) Context(ctx context.Context) *AchievementConfigurationsUpdateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsUpdateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementConfigurationsUpdateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/achievements/{achievementId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PUT", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.achievementConfigurations.update" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &AchievementConfiguration{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Update the metadata of the achievement configuration with the given ID.",
	//   "flatPath": "games/v1configuration/achievements/{achievementId}",
	//   "httpMethod": "PUT",
	//   "id": "gamesConfiguration.achievementConfigurations.update",
	//   "parameterOrder": [
	//     "achievementId"
	//   ],
	//   "parameters": {
	//     "achievementId": {
	//       "description": "The ID of the achievement used by this method.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/achievements/{achievementId}",
	//   "request": {
	//     "$ref": "AchievementConfiguration"
	//   },
	//   "response": {
	//     "$ref": "AchievementConfiguration"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.leaderboardConfigurations.delete":

type LeaderboardConfigurationsDeleteCall struct {
	s             *Service
	leaderboardId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Delete: Delete the leaderboard configuration with the given ID.
//
// - leaderboardId: The ID of the leaderboard.
func (r *LeaderboardConfigurationsService) Delete(leaderboardId string) *LeaderboardConfigurationsDeleteCall {
	c := &LeaderboardConfigurationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsDeleteCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsDeleteCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsDeleteCall) Context(ctx context.Context) *LeaderboardConfigurationsDeleteCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsDeleteCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *LeaderboardConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/leaderboards/{leaderboardId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.leaderboardConfigurations.delete" call.
func (c *LeaderboardConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	return nil
	// {
	//   "description": "Delete the leaderboard configuration with the given ID.",
	//   "flatPath": "games/v1configuration/leaderboards/{leaderboardId}",
	//   "httpMethod": "DELETE",
	//   "id": "gamesConfiguration.leaderboardConfigurations.delete",
	//   "parameterOrder": [
	//     "leaderboardId"
	//   ],
	//   "parameters": {
	//     "leaderboardId": {
	//       "description": "The ID of the leaderboard.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/leaderboards/{leaderboardId}",
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.leaderboardConfigurations.get":

type LeaderboardConfigurationsGetCall struct {
	s             *Service
	leaderboardId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context
	header_       http.Header
}

// Get: Retrieves the metadata of the leaderboard configuration with the
// given ID.
//
// - leaderboardId: The ID of the leaderboard.
func (r *LeaderboardConfigurationsService) Get(leaderboardId string) *LeaderboardConfigurationsGetCall {
	c := &LeaderboardConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsGetCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsGetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardConfigurationsGetCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsGetCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsGetCall) Context(ctx context.Context) *LeaderboardConfigurationsGetCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsGetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *LeaderboardConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/leaderboards/{leaderboardId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.leaderboardConfigurations.get" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &LeaderboardConfiguration{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Retrieves the metadata of the leaderboard configuration with the given ID.",
	//   "flatPath": "games/v1configuration/leaderboards/{leaderboardId}",
	//   "httpMethod": "GET",
	//   "id": "gamesConfiguration.leaderboardConfigurations.get",
	//   "parameterOrder": [
	//     "leaderboardId"
	//   ],
	//   "parameters": {
	//     "leaderboardId": {
	//       "description": "The ID of the leaderboard.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/leaderboards/{leaderboardId}",
	//   "response": {
	//     "$ref": "LeaderboardConfiguration"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.leaderboardConfigurations.insert":

type LeaderboardConfigurationsInsertCall struct {
	s                        *Service
	applicationId            string
	leaderboardconfiguration *LeaderboardConfiguration
	urlParams_               gensupport.URLParams
	ctx_                     context.Context
	header_                  http.Header
}

// Insert: Insert a new leaderboard configuration in this application.
//
//   - applicationId: The application ID from the Google Play developer
//     console.
func (r *LeaderboardConfigurationsService) Insert(applicationId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsInsertCall {
	c := &LeaderboardConfigurationsInsertCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	c.leaderboardconfiguration = leaderboardconfiguration
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsInsertCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsInsertCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsInsertCall) Context(ctx context.Context) *LeaderboardConfigurationsInsertCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsInsertCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *LeaderboardConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/applications/{applicationId}/leaderboards")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.leaderboardConfigurations.insert" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &LeaderboardConfiguration{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Insert a new leaderboard configuration in this application.",
	//   "flatPath": "games/v1configuration/applications/{applicationId}/leaderboards",
	//   "httpMethod": "POST",
	//   "id": "gamesConfiguration.leaderboardConfigurations.insert",
	//   "parameterOrder": [
	//     "applicationId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/applications/{applicationId}/leaderboards",
	//   "request": {
	//     "$ref": "LeaderboardConfiguration"
	//   },
	//   "response": {
	//     "$ref": "LeaderboardConfiguration"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// method id "gamesConfiguration.leaderboardConfigurations.list":

type LeaderboardConfigurationsListCall struct {
	s             *Service
	applicationId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context
	header_       http.Header
}

// List: Returns a list of the leaderboard configurations in this
// application.
//
//   - applicationId: The application ID from the Google Play developer
//     console.
func (r *LeaderboardConfigurationsService) List(applicationId string) *LeaderboardConfigurationsListCall {
	c := &LeaderboardConfigurationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	return c
}

// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified `maxResults`.
func (c *LeaderboardConfigurationsListCall) MaxResults(maxResults int64) *LeaderboardConfigurationsListCall {
	c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
	return c
}

// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *LeaderboardConfigurationsListCall) PageToken(pageToken string) *LeaderboardConfigurationsListCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsListCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsListCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardConfigurationsListCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsListCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsListCall) Context(ctx context.Context) *LeaderboardConfigurationsListCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsListCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *LeaderboardConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	var body io.Reader = nil
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/applications/{applicationId}/leaderboards")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.leaderboardConfigurations.list" call.
// Exactly one of *LeaderboardConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *LeaderboardConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *LeaderboardConfigurationsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfigurationListResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &LeaderboardConfigurationListResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Returns a list of the leaderboard configurations in this application.",
	//   "flatPath": "games/v1configuration/applications/{applicationId}/leaderboards",
	//   "httpMethod": "GET",
	//   "id": "gamesConfiguration.leaderboardConfigurations.list",
	//   "parameterOrder": [
	//     "applicationId"
	//   ],
	//   "parameters": {
	//     "applicationId": {
	//       "description": "The application ID from the Google Play developer console.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     },
	//     "maxResults": {
	//       "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.",
	//       "format": "int32",
	//       "location": "query",
	//       "type": "integer"
	//     },
	//     "pageToken": {
	//       "description": "The token returned by the previous request.",
	//       "location": "query",
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/applications/{applicationId}/leaderboards",
	//   "response": {
	//     "$ref": "LeaderboardConfigurationListResponse"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *LeaderboardConfigurationsListCall) Pages(ctx context.Context, f func(*LeaderboardConfigurationListResponse) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

// method id "gamesConfiguration.leaderboardConfigurations.update":

type LeaderboardConfigurationsUpdateCall struct {
	s                        *Service
	leaderboardId            string
	leaderboardconfiguration *LeaderboardConfiguration
	urlParams_               gensupport.URLParams
	ctx_                     context.Context
	header_                  http.Header
}

// Update: Update the metadata of the leaderboard configuration with the
// given ID.
//
// - leaderboardId: The ID of the leaderboard.
func (r *LeaderboardConfigurationsService) Update(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsUpdateCall {
	c := &LeaderboardConfigurationsUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	c.leaderboardconfiguration = leaderboardconfiguration
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsUpdateCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsUpdateCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsUpdateCall) Context(ctx context.Context) *LeaderboardConfigurationsUpdateCall {
	c.ctx_ = ctx
	return c
}

// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsUpdateCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *LeaderboardConfigurationsUpdateCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := make(http.Header)
	reqHeaders.Set("x-goog-api-client", "gl-go/"+gensupport.GoVersion()+" gdcl/"+internal.Version)
	for k, v := range c.header_ {
		reqHeaders[k] = v
	}
	reqHeaders.Set("User-Agent", c.s.userAgent())
	var body io.Reader = nil
	body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
	if err != nil {
		return nil, err
	}
	reqHeaders.Set("Content-Type", "application/json")
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1configuration/leaderboards/{leaderboardId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("PUT", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesConfiguration.leaderboardConfigurations.update" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &LeaderboardConfiguration{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	if err := gensupport.DecodeResponse(target, res); err != nil {
		return nil, err
	}
	return ret, nil
	// {
	//   "description": "Update the metadata of the leaderboard configuration with the given ID.",
	//   "flatPath": "games/v1configuration/leaderboards/{leaderboardId}",
	//   "httpMethod": "PUT",
	//   "id": "gamesConfiguration.leaderboardConfigurations.update",
	//   "parameterOrder": [
	//     "leaderboardId"
	//   ],
	//   "parameters": {
	//     "leaderboardId": {
	//       "description": "The ID of the leaderboard.",
	//       "location": "path",
	//       "required": true,
	//       "type": "string"
	//     }
	//   },
	//   "path": "games/v1configuration/leaderboards/{leaderboardId}",
	//   "request": {
	//     "$ref": "LeaderboardConfiguration"
	//   },
	//   "response": {
	//     "$ref": "LeaderboardConfiguration"
	//   },
	//   "scopes": [
	//     "https://www.googleapis.com/auth/androidpublisher"
	//   ]
	// }

}
